Post by Duquin on Oct 10, 2013 20:54:41 GMT
Solomon's Wisdom
To understand the shards, you must first understand what Solomon's Wisdom is. It is known as the "Power of Prophecy" and allows the user to hear the will of the rukh. Through the rukh, it is possible to see the past, present, future, or even speak with the souls of the dead. It can also be used to allow others nearby to also hear the will of the rukh and speak to lost loved ones. Using Solomon's wisdom on someone who has fallen into depravity can bring them back to the great flow and save them from being consumed by black rukh.
Shards of Solomon
When Aladdin created the world we use here at MagiRP, he recognized the dire need of having someone with Solomon's Wisdom in the world. But the circumstances of the worlds creation meant that he would be unable to fulfill this role himself. So he broke the wisdom into shards which are now scattered across the world. Some are hidden in Dungeons while others are held by the main nations of power. Some revere them as religious symbols, but for the most part these nations have used the power of the shards to establish themselves or help maintain their prosperity.
The shards themselves are capable of bestowing Solomon's Wisdom to an individual or small group for a short time. It may last a mere minute in the "real world" but those whom are in touch with solomon's wisdom are not bound by normal time. The experience may feel like a few seconds or as long as several hours. But this is not all they are capable of. The shards attract rukh and thus the mere presence of a shard is enough to increase the quality of life around them. This makes them highly coveted by rulers of nations as the presence of shards can help ensure the survival and happiness of their kingdom.
Each shard can only be used once before it returns to the great flow. In time, the shard will enter the world once more either through a dungeon or by a large number of rukh condensing together somewhere in nature.
Other Uses
Djinn Upgrade - A shard can be used to upgrade a Djinn. This grants you an additional three points to distribute among your Djinn's stats. A Djinn cannot be upgraded beyond the maximum of 9 points. To learn more about Djinn and their stats, please visit the Dungeon/Djinn Template page.
Summon Dungeon - A shard can be used to summon a Dungeon to your current location.
Remove Dungeon - A shard can be used to make a Dungeon disappear. This will trap whoever is inside unless they too have a shard.(If a player is trapped inside without a shard, there will be a shard inside the dungeon. Obtaining the shard will shard will still be difficult.)
Escape Dungeon - A shard can be used to summon the pillar of light needed to leave a Dungeon without reaching the treasure room.
Gain A Companion - If you are up against an NPC which is depraved AND not controlled by another player, you can use a shard to bring them back to the flow. They will be unconscious for the rest of the thread. But after that, they will become your companion.
Replenish Magoi - A shard can be used to replenish your magoi and the magoi of a small group around you.
Magoi Consumption - A shard can be used to lower the magoi cost of your spells drastically. For 1 turn you can cast spells without worry about being exhausted.
Magic Commands - A shard can be used to gain incredible control over rukh. This allows you to cast complex magic almost instantly. For 1 turn your spells are cast as soon as you say their name.
Obtaining A Shard
Since these shards are so powerful we want them to be scarce and hard to find. Then even more difficult to actually obtain. Because of this, most shards are located within dungeons. There are shards in the world outside of the dungeons, but they are in the hands of NPCs whom will not part with them easily.
Shard Rooms - When a dungeon is created there is a chance that it will contain a shard room. These are like mini-dungeons inside of dungeon and will always be created by staff. While inside the dungeon, a character can find this room and challenge it for possession of the shard. If you fail, you will be sent back to the dungeon where you found the shard room entrance. You can still capture the dungeon, but you may not enter the shard room again. This limitation is on inidividual characters, which means if your main character fails to obtain a shard, your companions might still be able to if they did not accompany you on your first attempt. But do not underestimate the danger of these shard rooms as entering one temporarily makes a thread Death Enabled meaning that your character/companions could die if you make a wrong move. To learn more about the chances of a dungeon having a shard room, please look at the Dungeon/Djinn Template post.
Shard Plot - In order to gain a shard this way, you must complete a plot revolving around obtaining one from an NPC. This can be a small tribe that is worshiping the Shard as a god or it can be a powerful country with several shards in their possession(although you can only go for one at a time). The plot must be an arc at least least three threads in total and all three threads must at least reach the 2nd page. So the requirements are 3 threads with 1 full page of posts each. This is safer as staff will not be trying to kill you. But it takes longer...much longer...
Stealing From Players - If you enter into a thread with another player character and manage to defeat them or capture them. It is possible to steal any shards they have in their possession. But be careful, as they may use the shards before you can snatch them so that neither of you may have them.