Post by Duquin on Oct 10, 2013 19:59:10 GMT
Dungeon Name: Dungeons are named after their Djinn.
Dungeon Appearence: The Dungeon should look like a large building of sorts. But be sure to mention where the entrance is here.
Dungeon Location: Where in the world is Carmen Sa-...err, the dungeon located?
Capture Difficulty: The more difficult a Dungeon is, the stronger its accompanying Djinn may be and the higher chances you have of a Shard Room being inside. To learn more about Shard Rooms, please look at the Shards of Solomon post.
There are three levels of difficulty to choose from. The difficulty is decided by how many trials your characters must overcome before reaching the Necropolis.
Average - 3 Trials, 3 Djinn points, 1:6 Shard Chance
Intense - 5 Trials, 6 Djinn points, 1:3 Shard Chance
Overwhelming - 9 Trials, 9 Djinn points, Always has a Shard Room
Shard Room: Staff will roll a random number generator. If you win the roll or if it's an Overwhelming difficulty dungeon, staff will fill in this section. Otherwise, delete it.
Djinn Name: This should be a name based off the 72 demons mentioned in the Lesser Key of Solomon but you don't have to copy the lore behind that demon. This is Magi, so they aren't real Demons. The Djinn's name should also include what aspects/elements they embody such as "Paimon is the Djinn of Maniacal Love and Chaos." making your Djinn's full name more like a title of sorts.
Djinn Appearance: You can use any image you want here but keep in mind that most Djinn have blue skin and it is a common theme among them to possess a third eye on their forehead.
Magic Type: What type of magic does your djinn use?
Djinn Statistics:
Depending on the difficulty level you will have a certain number of points to distribute.
Djinn Magic - The number of magic types the Djinn possesses. This is basically your Djinn's element and can be a maximum of two. But to upgrade it from 1 magic to 2 magics, you must invest at least 4 points.
Djinn Power - The raw magical strength of the Djinn. But increasing this also increases the cost of magoi to use the Djinn.
Djinn Fertility - Determines the number of house holds members a Djinn can support.
Dungeon Appearence: The Dungeon should look like a large building of sorts. But be sure to mention where the entrance is here.
Dungeon Location: Where in the world is Carmen Sa-...err, the dungeon located?
Capture Difficulty: The more difficult a Dungeon is, the stronger its accompanying Djinn may be and the higher chances you have of a Shard Room being inside. To learn more about Shard Rooms, please look at the Shards of Solomon post.
There are three levels of difficulty to choose from. The difficulty is decided by how many trials your characters must overcome before reaching the Necropolis.
Average - 3 Trials, 3 Djinn points, 1:6 Shard Chance
Intense - 5 Trials, 6 Djinn points, 1:3 Shard Chance
Overwhelming - 9 Trials, 9 Djinn points, Always has a Shard Room
Shard Room: Staff will roll a random number generator. If you win the roll or if it's an Overwhelming difficulty dungeon, staff will fill in this section. Otherwise, delete it.
Djinn Name: This should be a name based off the 72 demons mentioned in the Lesser Key of Solomon but you don't have to copy the lore behind that demon. This is Magi, so they aren't real Demons. The Djinn's name should also include what aspects/elements they embody such as "Paimon is the Djinn of Maniacal Love and Chaos." making your Djinn's full name more like a title of sorts.
Djinn Appearance: You can use any image you want here but keep in mind that most Djinn have blue skin and it is a common theme among them to possess a third eye on their forehead.
Magic Type: What type of magic does your djinn use?
Djinn Statistics:
Depending on the difficulty level you will have a certain number of points to distribute.
Djinn Magic - The number of magic types the Djinn possesses. This is basically your Djinn's element and can be a maximum of two. But to upgrade it from 1 magic to 2 magics, you must invest at least 4 points.
Djinn Power - The raw magical strength of the Djinn. But increasing this also increases the cost of magoi to use the Djinn.
Djinn Fertility - Determines the number of house holds members a Djinn can support.
[b]Dungeon Name:[/b] Dungeons are named after their Djinn.
[b]Dungeon Appearence:[/b] The Dungeon should look like a large building of sorts. But be sure to mention where the entrance is here.
[b]Dungeon Location:[/b] Where in the world is Carmen Sa-...err, the dungeon located?
[b]Capture Difficulty:[/b] The more difficult a Dungeon is, the stronger its accompanying Djinn may be and the higher chances you have of a Shard Room being inside. To learn more about Shard Rooms, please look at the [a href="http://magirp.boards.net/thread/7/shards-solomon"]Shards of Solomon[/a] post.
There are three levels of difficulty to choose from. The difficulty is decided by how many trials your characters must overcome before reaching the Necropolis.
Average - 3 Trials, 3 Djinn points, 1:6 Shard Chance
Intense - 5 Trials, 6 Djinn points, 1:3 Shard Chance
Overwhelming - 9 Trials, 9 Djinn points, Always has a Shard Room
[b]Shard Room:[/b] Staff will roll a random number generator. If you win the roll or if it's an Overwhelming difficulty dungeon, staff will fill in this section. Otherwise, delete it.
[b]Djinn Name:[/b] This should be a name based off the 72 demons mentioned in the [a href="http://en.wikipedia.org/wiki/The_Lesser_Key_of_Solomon#The_72_Demons"]Lesser Key of Solomon[/a] but you don't have to copy the lore behind that demon. This is Magi, so they aren't real Demons. The Djinn's name should also include what aspects/elements they embody such as "Paimon is the Djinn of Maniacal Love and Chaos." making your Djinn's full name more like a title of sorts.
[b]Djinn Appearance:[/b] You can use any image you want here but keep in mind that most Djinn have blue skin and it is a common theme among them to possess a third eye on their forehead.
[b]Magic Type:[/b] What type of magic does your djinn use?
[b]Djinn Statistics:[/b]
Depending on the difficulty level you will have a certain number of points to distribute.
Djinn Magic - The number of magic types the Djinn possesses. This is basically your Djinn's element and can be a maximum of two. But to upgrade it from 1 magic to 2 magics, you must invest at least 4 points.
Djinn Power - The raw magical strength of the Djinn. But increasing this also increases the cost of magoi to use the Djinn.
Djinn Fertility - Determines the number of house holds members a Djinn can support.
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