Post by Ander on Nov 8, 2013 1:54:29 GMT
Meluka VolususSpells & Equipment
Lucan VolususSpells & Equipment
Aisa VolususSpells & Equipment
Equipment Type: Wand
Name: Nur [lit 'Light']
Description: The wand itself appears to be a small metal rod with a white jewel at its tip with the jewel itself being held in place by 4 thin pieces of metal sticking out from the sides of the rod and holding the jewel in place a centimeter or so off of the tip.
Quality: Like many other wands that hair from the Imperium, its quality is on par with the most extravagant, that is outside of being made of the most resilient of materials and donned with the finest gems. The metal rod that forms the main portion of the wand seems to be made of a unique metal that helps in the focusing of magoi, essentially making it a better conduit than a normal wooden staff. This results in a smaller amount of effort needed to stay focused on the gathering of magoi, allowing the mage to focus on their surroundings.
Equipment Type: Bracelet & Gem
Name: Makhluq Bahij [lit 'Creature Charmer']
Description: From a distance the Bracelet appears to be nothing fancy or out of the ordinary. Taking on the appearance of a thick metallic bracelet with a small chain extending from the underside and on the bottom of it a purple gem is housed in a metallic casing. Though on closer look the small details etched into the Bracelets metal become more and more apparent. Having intricate designs and veins of slightly glowing blue metal that become more apparent when magoi is run though it. On closer inspection the Gem is self seem to be strange as well, as the inner most parts of it are in fact a cloudy black.
Quality: Being a creation from the Imperium tends to have enough said on the quality of the item. Though none the less the Bracelet is nothing short of excellent make, being not only made of fine materials but obviously etched with magic to those that can recognize such a thing. Though it does not give of the appearance or quality of something that is meant for battle, rather is gives off a aura of a more decorative item.
Effect: As with most items from and outside of the Imperium, there is much more to it than it seems. This item has a unique ability not seem outside of the Imperium as it possess' the ability to store and summon, creatures born from magic, from the gem. In this case this grants the user the ability to summon a Ogre, which are normally only seen on the Imperium's front lines. When summoned there is a flash of purple light, and when the light recedes the creature has already appeared.
Ogres, as seen from the Imperium's front lines, are a carnivorous monstrous gorilla like creatures that stand anywhere from 12-16ft tall. Possess some level of intelligence and more importantly have a level of sheer brute strength that make them extremely dangerous, especially in close quarters. Designed to not only be overweening in brute strength but also to be able to take large amounts of damage from both physical and magical abilities. Having a tenancy to charge on all fours, allowing them to traverse terrain quickly and turn corners with ease, making them difficult to dodge. Their physical presence, along with their low intelligence tend to make them the perfect battle companion for many Imperium mages.
Uses/Quantity: Like any magical tool the user must expend a certain amount of magoi to utilize the items effects, and this item being no different. In terms of magic the user must use anywhere from a Average to High amount of magoi to summon the creature to their position. Though it takes a insignificant amount to send it back. The amount of magoi this uses makes it a difficult, if not impossible item to use for lower ability mages.
Though as Meluka herself is not yet at the point where she could not only summon, but control such a creature. She has elected to instead summon a Juvenile Ogre, while not possessing the same overwhelming presence as its Adult form. It still far larger than the average human, being around 8ft tall, and unlike its Adult form the amount of Magoi required to bring forth this creatures is considerably less than the former; Low-Average.
Spell Name: Khafif [lit'Light(Not Heavy)')
Spell Level: Minor
Magoi Consumption: Insignificant, Low, Average, High, Substantial
Magic Types: Gravity Magic
Commands: Release the restraints around, lift, and bring one to where I will.
Effect Description: Upon activation the user is able to manipulate the gravity around themselves or around another nearby individual, allowing the simulation of flight.
Spell Name: 'Amsi Himl [lit 'Power Charge']
Spell Level: Minor
Magoi Consumption: Insignificant
Magic Types: 7th Type - Strength
Commands: Flow into, become the strength that they will to use.
Effect Description: The user will order the Ruhk to convert into raw power and flow into a individual, enhancing the strength of their movements until their next physical damaging attack.Spell Name: 'Amsi Nusub [lit 'Power Burst']
Spell Level: Minor
Magoi Consumption: Insignificant
Magic Types: 7th Type - Strength
Commands: Flow into. Convert into strength. Enhance Magoi.
Effect Description: The user will order the Ruhk to convert into raw power and flow into a individual, enhancing the strength and defensive abilities of their pure magoi abilities; in this case being the users Borg and basic pure magoi shots.
Spell Name: Asras Nur [lit 'Severing Light']
Spell Level: Adept
Magoi Consumption: Low-Average
Magic Types: 3rd Type - Light
Commands: Rukh become light, gather into the conduit, condense and flow though the mark.
Effect Description: Upon activation, light can be seen gathering around the tip of the users conduit. After it is charged the light will be released in the form of a thin laser, granting it powerful cutting abilities. The width of the beam itself depends on the charge time, or the amount of magoi used to produce the spell; allowing it to be as simple as a single thin beam or a wide sheet as long as two double doors.
Lucan VolususSpells & Equipment
Equipment Type: Claymore
Name: Claymore
Description: The Claymore, all in all, appears to be of fairly average make. Possessing a blade that is short and light enough to be wielded with one hand but long and heavy enough to make two handed strikes more than worth while. The most extravagant piece of the blade lies in the hilt, having a cross hilt of forward-sloping quillons with quatrefoil terminations. The metal that makes the hilt appears to have few designs in it, enough to show something but small enough to not effect the durability of the material.
Quality: Despite its appearance as a claymore, it is a fully functional mage catalyst. Meaning that it is more than able to become a focus for magoi and a vessel for spells. In all it is just as, if not more, functional than the average mage staff or wand. The metal that makes the blade itself seems to be nothing more than average steel, but what makes it different is the way it was forged in the Imperium forges. As during the process magoi was etched into the blade, allowing it to become a catalyst.
Technique Name: Sultha Jamil [lit 'Mythic Cutter']
Description: When used, a light aura appears around the users blade hugging the corners as if it is imbued into the blade itself rather than being a coat.
Effect: A common Magoi Manipulation technique which increases the cutting power of the weapon it is used on. This effect is brought forth by being imbued into the weapon, increasing its natural effects and by becoming its new edge. A edge that is not only far sharper than anything physical, but far stronger as under normal circumstances certain levels of sharpness only make the edge frail.
Magoi Consumption: Low
Aisa VolususSpells & Equipment
Equipment Type: Wand
Name: Wand
Description: The wand itself appears to be a small metal rod with a blue jewel at its tip with the jewel itself being held in place by 4 thin pieces of metal sticking out from the sides of the rod and holding the jewel in place a centimeter or so off of the tip.
Quality: The want appears to be nothing more than a average wand from the Imperium, unlike most mages who choose a staff for its iconic look, this was chosen due to its simple nature. Being rather small it is able to be hidden rather easily, and its size also makes it easier to wield than a staff. No matter its size its preforms its purpose as a magoi conduit.
Spell Name: Sihha [lit 'Anewed Health']
Spell Level: Minor
Magoi Consumption: Insignificant
Magic Types: 8th Type - Life
Commands: Infuse yourself and relieve that which is missing, anew their health and sate their minds.
Effect Description: A very basic for of healing magic where the user commands the Rukh to relieve the intended target. Taking away their fatigue and being able to heal minor wounds such as cuts. Though even if the fatigue is gone, if one does not possess the energy to preform actions they will still be unable to preform them. The downside of this spell is that to have any form of lasting, or heal large numbers of wounds it requires a constant supply of magoi. Meaning that however insignificant the initial cost is over time is is more than able to drain a mage, especially if used on more than one person in battle situations.